

To properly anticipate which attack the Broken Vessel will use, you should be aware of the attack animations. The Knight can dodge the Broken Vessel’s Backstep, Leap, Slash, Aerial Slash, and Flail attack by moving or dashing away out of the attack’s range. The summoning of the Infected Balloons will only start once the Broken Vessel’s HP is depleted to around 60%. This attack will happen automatically and will spawn randomly in the air. The Broken Vessel will summon Infected Balloons every 4-5 seconds that floats and follows the Knight to deal contact damage. The Broken Vessel will only use this attack three times the whole fight: when his HP is depleted to around 70%, around 45%, and around 25%, The Broken Vessel will emit blobs that will first go down beneath the ground then rise up emitting three blobs at a time in quick succession for about four seconds. Then, it will shake its head back and forth and summon a bunch of Infection blobs covering most of the arena. The Broken Vessel will jump and position itself in the middle of the arena. The slam will cause four Infection blobs to spit out and away in an arc from the Broken Vessel. The Broken Vessel will jump high into the air, reposition at the peak of the jump, and slam down on the Knight’s position. The Broken Vessel will swing its Nail from side to side in an arc above its head four times in rapid succession. Similar to the Slash attack, the Broken Vessel will also slash his Nail in the Middle of the dash and the attack will also cover most of the arena. The Broken Vessel will fly for a short height from the ground and dash forward while slashing its Nail. The bottom of this area leads to a hidden Mask Shard in Deepnest. The Fungal Core which is a sub-area of Fungal Waste.

The Knight can obtain a Mask Shard after defeating the Enraged Guardian.

The Monarch Wings allows the Knight to jump again while in mid-air. In order for the Knight to perform the double jump ability, the Knight must obtain the Monarch Wings.
